[OTR-dev] libotr 1.0.3 OS X compile error
Evan Schoenberg
evan.s at dreskin.net
Fri Jan 21 11:27:14 EST 2005
OS X has X11.app, which when launched runs an XWindows server which
should theoretically do anything XWindows normally does. The default
Window manager even makes XWindows apps have OS X-like title bars and
close buttons and such.
Need to install the various Gaim dependencies, of course, to get Gaim
running... which works as perfectly in OS X X11 as it does on any other
system. Here are the notes I made of things I ran into while
installing dependencies, FYI.
gnutils-1.0.3: Compiled with -undefined suppress -flat-namespace to get
rid of SBOX problems
# for OpenCDK
sudo ln -s /usr/include/malloc/malloc.h /usr/local/include
# for Glib
sudo ln -s /usr/lib/libiconv.la /usr/local/lib/libiconv.la
sudo ln -s /usr/lib/libiconv.dylib /usr/local/lib/libiconv.dylib
# running Gaim's autogen.sh
CFLAGS="-I/usr/local/include -Iusr/local/include/glib-2.0
-I/usr/local/lib/glib-2.0/include/" LDFLAGS="-L/usr/local/lib
-L/usr/local/lib/glib-2.0 -I/usr/local/include/glib-2.0/glib"
./autogen.sh --prefix="/usr/local" --with-gnutls-libs=/usr/local/lib
--disable-nis --disable-rpath --disable-perl --disable-tcl --disable-tk
--disable-gtkspell --disable-gtktest
-Evan
On Jan 21, 2005, at 7:37 AM, Ian Goldberg wrote:
> AFAIK, we never tried to compile gaim-otr on OSX, since there isn't
> gaim there (at least, we didn't know of one). But gaim-otr builds a
> shared library; why is it complaining about missing symbols? They'll
> be
> provided by the application that links them.
>
> [That's how it works on Linux, anyway; I know Windows is different:
> .dll's have to have all of their symbols resolved, so you have to link
> -lgaim to gaim-otr.dll.]
>
> [Clearly, since you've got some gtk libs in your message, gtk and gaim
> exist for OSX, so we were wrong. Nikita: can you look into this and
> maybe build a gaim-otr OSX package? (Or at least make the code
> compile?)]
>
> Thanks,
>
> - Ian
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